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For a Class
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For a Class
Well, apparently for my last class to become a junior, I need to take a survey. Conveniently for me, I have a whole site full of people to ask. If you'd chime in, it'd really be helpful, but it's not that big of a deal.
Survey's simple. I'm going to list 5 things, and I want each of you to reply stating which ones you feel are most important and which are less important for a hero or a role model.
Openness: Curiosity, sense of adventure, willingness to accept unusual and unique solutions, and so on.
Conscientiousness: Efficiency, self-discipline, and focus; a person's sense of organization.
Extraversion: Positive outlooks, eagerness to meet new people, and a general sense of stimulation from social interaction.
Agreeableness: Friendliness, cooperativeness, and general ability to "Get along" with others.
Neuroticism: A person's sense of security in their lives, and their mental well being. This one can refer to how often a hero spends feeling overwhelmed by their conflicts, and by how easily they grow frustrated by problems, or to how well they can handle stress, and how calm they remain.
If you can, try to talk a little bit about yourself and your own status in society, too; age, gender, social status, and so on.
Basically, I have to try and use a semi-scientific model to decide "what makes a hero or a role model", so I'm trying to get a proper demographic and decide how a bunch of different variables effect it.
Survey's simple. I'm going to list 5 things, and I want each of you to reply stating which ones you feel are most important and which are less important for a hero or a role model.
Openness: Curiosity, sense of adventure, willingness to accept unusual and unique solutions, and so on.
Conscientiousness: Efficiency, self-discipline, and focus; a person's sense of organization.
Extraversion: Positive outlooks, eagerness to meet new people, and a general sense of stimulation from social interaction.
Agreeableness: Friendliness, cooperativeness, and general ability to "Get along" with others.
Neuroticism: A person's sense of security in their lives, and their mental well being. This one can refer to how often a hero spends feeling overwhelmed by their conflicts, and by how easily they grow frustrated by problems, or to how well they can handle stress, and how calm they remain.
If you can, try to talk a little bit about yourself and your own status in society, too; age, gender, social status, and so on.
Basically, I have to try and use a semi-scientific model to decide "what makes a hero or a role model", so I'm trying to get a proper demographic and decide how a bunch of different variables effect it.
Last edited by Yaksha on Thu Feb 09, 2012 11:35 pm; edited 2 times in total

Yaksha- Hollow

- Posts: 308
Join date: 2011-10-01
Re: For a Class
1. Conscientiousness: Specifically EFFICIENCY AND FOUCS.
2. Neuroticism
3. Agreeableness
4. Openness
5. Extraversion
Age: 18
Gender: Male
Social Status: FUCK YOU I DO NOT CONFORM TO YOUR IMPERIALIST IDEALS (Single, Moderate-leaning left, epic)
And So on:...
2. Neuroticism
3. Agreeableness
4. Openness
5. Extraversion
Age: 18
Gender: Male
Social Status: FUCK YOU I DO NOT CONFORM TO YOUR IMPERIALIST IDEALS (Single, Moderate-leaning left, epic)
And So on:...
Last edited by Jason Sanders on Thu Feb 09, 2012 11:28 pm; edited 1 time in total

Jason Sanders- Human

- Posts: 325
Join date: 2011-11-10
Re: For a Class
1. Openness
2. Agreeableness
3. Extraversion
4. Conscientiousness
5. Neuroticism
Age: 15
Gender: Male
Social Status: I'm one of the top music nerds in my school, also I'm socialist
2. Agreeableness
3. Extraversion
4. Conscientiousness
5. Neuroticism
Age: 15
Gender: Male
Social Status: I'm one of the top music nerds in my school, also I'm socialist

Luto Esperanza- Arrancar

- Posts: 410
Join date: 2011-04-02
Age: 15
Location: Hippie Town
Re: For a Class
1. Conscientiousness
2. Neuroticism
3. Agreeableness
4. Extraversion
5. Openness
Age: 19
Gender: Male
Social Status: Upper Middle Class
2. Neuroticism
3. Agreeableness
4. Extraversion
5. Openness
Age: 19
Gender: Male
Social Status: Upper Middle Class

Ai Miyazawa- Captain Commander

- Posts: 1117
Join date: 2010-07-12
Age: 19
Location: Vancouver, British Columbia
Re: For a Class
Openness
Neuroticism
Conscientiousness
Extraversion
Agreeableness
Age: 25
Gender: lolwut?
Social Status: Vermin. I mean Graphic Design student.
Neuroticism
Conscientiousness
Extraversion
Agreeableness
Age: 25
Gender: lolwut?
Social Status: Vermin. I mean Graphic Design student.
_________________
Bleach Gotei Index

Sometimes you must design your game for the players you want, not the players you have.
Their loyalty is as steadfast as ever. But they are only loyal to this game.
But if we are unrecognizable, we will lose even our most loyal players and greatest fans.
Remember where your from. But we are not slaves to our system. We are our system. Every one of us.
Bold change is not always successful. But Stagnation is definitely wrong.

Sometimes you must design your game for the players you want, not the players you have.
Their loyalty is as steadfast as ever. But they are only loyal to this game.
But if we are unrecognizable, we will lose even our most loyal players and greatest fans.
Remember where your from. But we are not slaves to our system. We are our system. Every one of us.
Bold change is not always successful. But Stagnation is definitely wrong.

Tenshi Kiriko- Human

- Posts: 1592
Join date: 2011-09-15
Re: For a Class
1.Neuroticism
2.Openess
3.Agreeableness
4.Extraversion
5.Conscientiousness
Age:21
Gender:Male
Social Status: Psychology degree yet I manage arbees. Also, I wish communism would work as well as it is suppose to.
2.Openess
3.Agreeableness
4.Extraversion
5.Conscientiousness
Age:21
Gender:Male
Social Status: Psychology degree yet I manage arbees. Also, I wish communism would work as well as it is suppose to.

Mr.Q- Quincy

- Posts: 52
Join date: 2012-01-19
Re: For a Class
Luto Esperanza wrote:also I'm socialist
you can believe in the ideals of socialism however you live in a capitalist country and operate in that situation for all intents and purposes so you are not socialist.

Jasper Aizawa- Sixth Division Shinigami

- Posts: 228
Join date: 2011-12-31
Age: 15
Re: For a Class
Jasper Aizawa wrote:you live in a capitalist country and operate in that situation for all intents and purposes so you are not socialist.


Mitsutaka Karahashi- Fourth Division Captain

- Posts: 2699
Join date: 2011-03-19
Location: Trapped inside your head.
Re: For a Class
1. Conscientiousness
2. Openness
3. Agreeableness
4. Extraversion
5. Neuroticism
Age: 19
Gender: Male
2. Openness
3. Agreeableness
4. Extraversion
5. Neuroticism
Age: 19
Gender: Male
_________________

I am the bane of my lolis
Buruma are my body, and mizugi are my blood.
I have drooled over a thousand lolis.
Unaware of curves.
Nor aware of consent.
I have avoided arrest to enjoy many lolis.
Yet these hands will never molest anything.
So as I prey, Unlimited Pedo Works!

Tova Diabló- Royal

- Posts: 1585
Join date: 2010-12-24
Age: 19

Re: For a Class
None of the above matter from my point of view and understanding of them.
Age: 21
Gender: Male
Social Status: Unknown
Age: 21
Gender: Male
Social Status: Unknown
Sarah Mizhef- Posts: 114
Join date: 2011-11-18
Age: 20
Re: For a Class
Ah youre confusing anti-hero with hero here.

Mr.Q- Quincy

- Posts: 52
Join date: 2012-01-19
Re: For a Class
Indeed, charisma is needed in a role model after all. Otherwise they just become disappointing, and are removed from the individuals throne of interest .

Mr.Q- Quincy

- Posts: 52
Join date: 2012-01-19
Re: For a Class
Fine, only one is needed, agreeableness. The one I think is missing from that list is the guts to go through with whatever is necessary.
Sarah Mizhef- Posts: 114
Join date: 2011-11-18
Age: 20
Re: For a Class
No, that's a guy with a penchant for suicide.

Titus Arkhan- Decimo Espada

- Posts: 579
Join date: 2011-12-11
Re: For a Class
Mitsutaka Karahashi wrote:Jasper Aizawa wrote:you live in a capitalist country and operate in that situation for all intents and purposes so you are not socialist.
Never before have I seen such a perfect reaction.
_________________
Bleach Gotei Index

Sometimes you must design your game for the players you want, not the players you have.
Their loyalty is as steadfast as ever. But they are only loyal to this game.
But if we are unrecognizable, we will lose even our most loyal players and greatest fans.
Remember where your from. But we are not slaves to our system. We are our system. Every one of us.
Bold change is not always successful. But Stagnation is definitely wrong.

Sometimes you must design your game for the players you want, not the players you have.
Their loyalty is as steadfast as ever. But they are only loyal to this game.
But if we are unrecognizable, we will lose even our most loyal players and greatest fans.
Remember where your from. But we are not slaves to our system. We are our system. Every one of us.
Bold change is not always successful. But Stagnation is definitely wrong.

Tenshi Kiriko- Human

- Posts: 1592
Join date: 2011-09-15
Re: For a Class
>mfw Neuroticism is the ability to properly handle your emotions.Tova Diabló wrote:1. Conscientiousness
2. Openness
3. Agreeableness
4. Extraversion
5. Neuroticism
Age: 19
Gender: Male

Jason Sanders- Human

- Posts: 325
Join date: 2011-11-10
Re: For a Class
Just as a note Sarah:
Conscientiousness IS your ability to 'go through with it'. It's a lot of different things, but for simplicity I'll try and use some easier words to understand what they mean.
Openness=Willing to change
Conscientiousness=Trustworthiness
Agreeableness=Friendliness
Extraversion is usually pretty hard not to get; it's just the sort of people that enjoy parties instead of spending time at home with a book.
Neuroticism= Mental Stability
Each of these obviously has their opposite side; Neuroticism typically refers more to a LACK of mental stability, but for these purposes whether it's negative or positive doesn't matter, just whether or not it's there.
Yes, this is significantly dumbed down, and I don't advise you to rely on such a quick description to make up your mind, but it can certainly help.
Conscientiousness IS your ability to 'go through with it'. It's a lot of different things, but for simplicity I'll try and use some easier words to understand what they mean.
Openness=Willing to change
Conscientiousness=Trustworthiness
Agreeableness=Friendliness
Extraversion is usually pretty hard not to get; it's just the sort of people that enjoy parties instead of spending time at home with a book.
Neuroticism= Mental Stability
Each of these obviously has their opposite side; Neuroticism typically refers more to a LACK of mental stability, but for these purposes whether it's negative or positive doesn't matter, just whether or not it's there.
Yes, this is significantly dumbed down, and I don't advise you to rely on such a quick description to make up your mind, but it can certainly help.

Yaksha- Hollow

- Posts: 308
Join date: 2011-10-01
Re: For a Class
oh, ok, didn't really understand the categories. I still don't understand them very well, but maybe a little bit better.
Sarah Mizhef- Posts: 114
Join date: 2011-11-18
Age: 20
Re: For a Class
Here is why this is so hard for me to rate any of them:
Openness: While its important to me that heroes are willing to adapt, oftentimes heroes are simply those who happen to be on the percieved side of justice but are those who would likely never falter from their path. So they are conservative about their liberal ideas.
Conscientiousness: While its good to emulate the trustworthy, ultimately how trustworthy someone is is usually a result of how much they paid the media and/or how good their friends were at the time. When looking at historical heroes or even those of the modern age, unless you knew them personally its very hard to use this as a scale...but if something was leaked that they were, in fact, untrustworthy...but trustworthy doesn't mean honest. It means they can be trusted. Which isn't necessarily all that important for those heroes who stand against the system without many followers--they are likely untrusted by the system itself.
Agreeableness: Again, this is just so damn subjective but I think this is the one I would always rate last. Ultimately no one cares how friendly you are if you accomplish great things. Unless, of course, you are a social leader--i.e. a politician/diplomat like Benjamin Franklin or a social leader/movement leader like Martin Luther King Jr. In both those cases, friendliness is important. But if your someone like Tesla who fought against adversity but was largely a social disaster...there is something to be said about those who can succeed without this trait. Or in spite of it.
Extraversion: Its hard not to put this at the same level as Agreeableness. Not because they are the same thing. But because its hard to find many heroes who weren't either both or neither. They tend to play off each other.
Neuroticism: I want to just say that Crazy people can't be heroes. I mean: if they aren't mentally stable how can the mentally sound use them as examples without themselves acting crazy? Your not a hero if you run into a burning building and save someone because you honestly and firmly believe that fire won't hurt you and if you don't rescue the girl the angry fish god will drown you in your sleep with your own saliva. Which makes this VERY important on the list--how sane someone is is relevant to whether or not they can be heroes.
Openness: While its important to me that heroes are willing to adapt, oftentimes heroes are simply those who happen to be on the percieved side of justice but are those who would likely never falter from their path. So they are conservative about their liberal ideas.
Conscientiousness: While its good to emulate the trustworthy, ultimately how trustworthy someone is is usually a result of how much they paid the media and/or how good their friends were at the time. When looking at historical heroes or even those of the modern age, unless you knew them personally its very hard to use this as a scale...but if something was leaked that they were, in fact, untrustworthy...but trustworthy doesn't mean honest. It means they can be trusted. Which isn't necessarily all that important for those heroes who stand against the system without many followers--they are likely untrusted by the system itself.
Agreeableness: Again, this is just so damn subjective but I think this is the one I would always rate last. Ultimately no one cares how friendly you are if you accomplish great things. Unless, of course, you are a social leader--i.e. a politician/diplomat like Benjamin Franklin or a social leader/movement leader like Martin Luther King Jr. In both those cases, friendliness is important. But if your someone like Tesla who fought against adversity but was largely a social disaster...there is something to be said about those who can succeed without this trait. Or in spite of it.
Extraversion: Its hard not to put this at the same level as Agreeableness. Not because they are the same thing. But because its hard to find many heroes who weren't either both or neither. They tend to play off each other.
Neuroticism: I want to just say that Crazy people can't be heroes. I mean: if they aren't mentally stable how can the mentally sound use them as examples without themselves acting crazy? Your not a hero if you run into a burning building and save someone because you honestly and firmly believe that fire won't hurt you and if you don't rescue the girl the angry fish god will drown you in your sleep with your own saliva. Which makes this VERY important on the list--how sane someone is is relevant to whether or not they can be heroes.
_________________
Bleach Gotei Index

Sometimes you must design your game for the players you want, not the players you have.
Their loyalty is as steadfast as ever. But they are only loyal to this game.
But if we are unrecognizable, we will lose even our most loyal players and greatest fans.
Remember where your from. But we are not slaves to our system. We are our system. Every one of us.
Bold change is not always successful. But Stagnation is definitely wrong.

Sometimes you must design your game for the players you want, not the players you have.
Their loyalty is as steadfast as ever. But they are only loyal to this game.
But if we are unrecognizable, we will lose even our most loyal players and greatest fans.
Remember where your from. But we are not slaves to our system. We are our system. Every one of us.
Bold change is not always successful. But Stagnation is definitely wrong.

Tenshi Kiriko- Human

- Posts: 1592
Join date: 2011-09-15
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